FAQ
Before you enter
Yes, with a warning that it pushes back. Escape This says first-timers find Entombed fairly demanding, yet plenty of groups choose it for their first game. A gamesmaster follows every minute on camera and can nudge a stuck team towards the right inscription.
About an hour and a half. Entombed itself lasts 60 minutes; arriving 15 minutes early covers lockers and the briefing, and around 15 minutes afterwards lets the team catch its breath and debrief. Teams that beat the curse early leave sooner.
Not much. Entombed is not a horror room, and Escape This says children’s groups love it. It does use pitch-dark moments, flashing light and a restless pharaoh, and Escape This warns that jump scares can happen, so mention any worries to your gamesmaster before you start.
No. Each Entombed and Lost Tomb session is sold to one booking only, so your expedition is exactly the people you bring. Escape This has never mixed groups and says it never will.
It depends on the city. Perth’s Entombed and Lost Tomb are strictly 13 and over. Manly’s Entombed is recommended from 9, and children from 7 can join a family group with a paying adult in the room. The Perth age floor is enforced when you book.
Yes. Manly is the Entombed for families with younger children: 9 and up is the guide, 7 is the minimum as a paying player, and anyone 9 or under needs a parent or guardian playing alongside. If the youngest is 10 to 13, an adult waits at the venue instead.
A moderate amount. Entombed’s narration and hints are spoken in English only, and some puzzles involve reading. Escape This recommends that most of the team be fluent, though one confident reader can handle the letters and notes for everyone.
In Perth, yes; in Manly, no. Perth’s Entombed and Lost Tomb each take one wheelchair per session, with a few puzzles harder to reach from a chair. Manly’s Entombed is not wheelchair accessible, so a group with a wheelchair user should book the Perth rooms.
Only in Perth. Perth’s Entombed includes a crawl space, and players who would rather not use it can skip it. Manly’s Entombed has no crawling, tight spaces or confined areas, which makes it the better choice for pregnant players or anyone with limited mobility.
Manly’s Entombed is the safer bet: Escape This lists nothing confined there. Lost Tomb has no crawl space either. Perth’s Entombed has a crawl space that can be skipped, so a claustrophobic player should talk to the gamesmaster at check-in.
No. Neither Entombed nor Lost Tomb uses smoke effects, so players with asthma or other breathing conditions can take part.
Yes, both. Entombed and Lost Tomb run on controlled lighting, with stretches of total darkness and some flashing light. Escape This suggests anyone sensitive to flashing light chooses a different room.
Yes, with help from the team. Entombed tells its story and gives hints by audio, so teammates relay those, while the hieroglyphs, artefacts and mechanisms are visual and hands-on.
A quarter of an hour ahead of your Entombed start time. That covers stowing phones in the lockers and the briefing before the door to Dr Smith’s study closes behind you.
Yes, and Escape This encourages it. Entombed teams turn up as Cleopatra, as Tutankhamun, or as an Egyptologist in a safari suit; Lost Tomb invites a pharaoh or two. Closed shoes help, particularly for the crawl space in Perth’s Entombed.
No. Phones, smartwatches and cameras go in free lockers before Entombed starts, and anyone who has been drinking or taking drugs won’t be let in. Lockers cost nothing.
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